Flames of War

Ticket includes:

  • a hot catered lunch both days,
  • a fold-flat dice tray you can put in your miniatures case,
  • and a small group of 15mm buildings.  
  • Cost $90 CAD until June 18th, $100 CAD after that.  

Pictures of giveaway items coming soon!

Click here to buy your ticket!

  • Version 3 rules
  • Mid-War, 1625 Points
  • No Mid-War Monsters or Fortifications, other than Pioneer Supply Vehicles
  • Standard Battlefront Scoring
  • Wins are tiebreaks

Saturday:
9:30-10:00 Mustering and Briefing
10:00-12:30 Round 1 – mission TBD
12:30-1:30 Lunch Break/Voting for Best Painted Army
1:30-4:00 Round 2 – mission TBD
4:00-4:30 Break
4:30-7:00 Round 3 – mission TBD
7:00-Midnight Open Gaming

Sunday:
9:30-10:00 Mustering and Briefing
10:00-12:30 Round 4 – mission TBD
12:30-1:30 Lunch Break
1:30-4:00 Round 5 – mission TBD
4:00-5:00 Cleanup
5:00 – Awards

Painting:
Your force does not need to be painted, but 10% of the final score will be based on painting:

Unpainted army: 0 pts
Flesh and uniforms painted: 5 pts
Some shading and flocking: 7 pts
Extra effort, as judged by the organizer: +1 to +3 pts

Sportsmanship:
Each player scores each opponent 1, 4 or 5 points. Sportsmanship score will give 10% of the final score.

In addition, each player will vote for the Favourite Opponent out of the players they faced. Player with most votes will receive the Favourite Opponent trophy.

Pairings:
Initial set of pairings will try to match players from different clubs first, then by Axis vs Allied. Afterwards, pairings will be decided by Swiss Tournament rules, with Axis vs Allied as tie breaker.

Challenges:
You can issue one Challenge during the tournament. If you wish to Challenge a player, notify the Organizer before the games begin on Day One. The organizer will try to accommodate as many challenges as possible.

Awards:
Following Awards will be given out:

Best Overall for the player with the highest point score when Generalship, Sportsmanship and Painting scores are added
Favourite Army, as voted by the participants, with Organizer casting a tie break vote. (except if they won Overall)
Favourite Opponent, as voted by the participants, with Organizer casting a tie break vote. (except if they won Overall)
Best Axis General, The axis player who has the highest score (except if they won Overall)
Best Allied General, The allied player who has the highest score (except if they won Overall)